Showing posts with label DM tip. Show all posts
Showing posts with label DM tip. Show all posts

Saturday, June 27, 2009

Going to be gone soon- get it while you can!

Unfortunately, the writer of this bog will be gone for quite a long time. So I've decided to offer a good bit of new content... a DM tip O' the week, and a new review. Without further ado, here's the DM tip of the Week!

Keep it real
Your game of choice might be fantasy, but it still has rules of nature just like anywhere else. Generally, the laws of physics apply (unless magic breaks them) and people still need to eat. So don't create worlds where lockjaw applies in 10 seconds and thirty foot goblins with horns are standard "bosses" (no kidding, one of my friends actually did this). Perhaps some of this might be of use in an extraordinarily magical area, but not as a standard first level adventure! This means doing some research. When you plan to have a disease strike a village, read about real diseases and perhaps adapt one of them to use. One of the most important parts of any game is making the players believe they are actually in another world, at least for a moment. Think about what the Gnolls eat in a dungeon-not just their hit points. Perhaps there is a large population of rats, caused by the larger-than-usual amount of carrion (which comes from the creatures the Gnolls killed, making this loop come full circle). You can then describe rats swarming the dungeon- perhaps even putting in some rat swarms as a random encounter.  If you do this sort of thing often, your world will become much more believable- which is always what we're after, right?

Monday, June 15, 2009

DM Tip of the Week- Know the Rules

It's time for this blog's first regular feature... DM tip of the Week. We start it off with...

Know the Rules
It's never very much fun when you have to leaf through books looking up some obscure rule every five minutes. In fact, this is one of the chief benefits of old-school games. Even so, you'll ocasionally encounter situations where you don't know a rule and need to luck it up. To prevent this, read through your ruleset of choice several times before you play. Also, make sure to look up any rule that you suspect will come up in advance (if you might have an air battle, look up manuverabilty and flying speeds, perhaps writing the needed information on some scratch paper). If all else fails, make something up rather than searching for a rule that's taking a long time to find.